![]() The y distances shown in the scale and the distance from the slits to the screen (L) are proportional, so they can just be thought of as meters or any other convenient unit. Note that the distances in the simulation are all very small, so that you can see the wavelength separations. Use the Show Interference Pattern button to create the interference pattern that would be seen on the screen. Use the checkboxes to show or hide the wavefronts, maxima, and vertical scale. Use the sliders to adjust the distance between the slits and the wavelength of the light. This is a simulation of diffraction of light by a double slit. Simple Harmonic Motion Optical Illusion.Fluid Dynamics and the Bernoulli Equation.Angular Momentum: Person on Rotating Platform.Shooting Bullets Vertically into Blocks.Equilibrium Problem: Bar with Axis Supported by a Cable.Rotational Inertia Lab (choice of three scenarios).Moment of Inertia: Rolling and Sliding Down an Incline.Rotation, Sliding, Rolling, and Friction.Rotation: Rolling Motion Basics + Cycloid.Equipotentials & Electric Field of Two Charges.Charged Particle in a Magnetic Field 3D.Electric Circuit with Four Identical Lightbulbs.Lens Refraction and Spherical Aberration.Make some measurements and use Youngs Equation to determine the wavelength of light. ![]() Double Slit Diffraction and Interference diffraction pattern onto a distant screen.Air Column Resonance with Longitudinal Waves.Wave Pulse Reflection (Free & Fixed Ends).Longitudinal and Transverse Wave Basics.Wave Pulse Interference and Superposition 2.Wave Pulse Interference and Superposition.Simple Harmonic Motion: Mass on a Spring.Simple Harmonic Motion, Circular Motion, and Transverse Waves.Center of Mass: Person on a Floating Raft.Momentum & Energy: Explosive Collisions.Momentum & Energy: Elastic and Inelastic Collisions.Conservation of Mechanical Energy: Mass on a Vertical Spring.Inclined Plane with Friction, Two Masses, and a Pulley.Static and Kinetic Friction on an Inclined Plane.Friction: Pulling a Box on a Horizontal Surface.Relative Velocity: Boat Crossing a River.Projectile Motion: Tranquilize the Monkey.Kinematics in One Dimension: Two Object System.Kinematics Graphs: Adjust the Acceleration.Position, Velocity, and Acceleration vs.Uniform Acceleration in One Dimension: Motion Graphs.Vector Addition and Subtraction Practice.
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